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	<title>GMTech Magazine</title>
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	<link>http://gamemakertech.info</link>
	<description>Game Maker Technology Magazine</description>
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		<title>Issue Seventeen : Out Now</title>
		<link>http://gamemakertech.info/2009/09/01/issue-seventeen-out-now/</link>
		<comments>http://gamemakertech.info/2009/09/01/issue-seventeen-out-now/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 14:44:19 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[arcmagi]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gmtech]]></category>
		<category><![CDATA[innoquous 3]]></category>
		<category><![CDATA[issue 17]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=571</guid>
		<description><![CDATA[




It is the moment of truth once again, following a fantastically well received issue 16 we are now pleased to present to you issue 17. This issue has taken a couple of weeks longer than originally planned, however we are glad that it has all been put together featuring some top content like an exclusive [...]]]></description>
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<dl id="attachment_577" class="wp-caption alignleft" style="width: 290px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-577" title="Issue Seventeen" src="http://gamemakertech.info/wp-content/uploads/2009/09/issue17blog.png" alt="Issue Seventeen" width="280" height="198" /></dt>
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<p>It is the moment of truth once again, following a fantastically well received issue 16 we are now pleased to present to you issue 17. This issue has taken a couple of weeks longer than originally planned, however we are glad that it has all been put together featuring some top content like an exclusive insight into ArcMagi, a feature on the Game Maker Community Game, our regular feature of GMTech Hidden Gems and information on the development of Innoquous 3. Here is what you can find in Issue Seventeen…</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES<br />
</strong></span></span>Community News / Team GMTech<br />
Less Scherzinger, More Scheherazade<br />
Sequels<br />
The Conscientious Objective<br />
A Quick Look At Game Writing</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Coilfighter<br />
VirusXvirus<br />
Xplode<br />
GMTech Hidden Gems</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Development Of: Innoquous 3<br />
Game Maker 8 Beta<br />
ArcMagi <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
A Sense Of Community<br />
Worth A Look &#8211; Lithium Particle Designer<br />
Closing</p>
<h3>Issue Seventeen [September 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Seventeen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/n82pqrsku5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.fileden.com/files/2009/5/12/2439608/Issue_Seventeen.pdf" target="_blank">Mirror Two</a>] &#8211; Fileden.com<br />
[<a href="http://www.scribd.com/doc/19309861/GMTech-Magazine-Issue-Seventeen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
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		<item>
		<title>Issue Sixteen : Out Now</title>
		<link>http://gamemakertech.info/2009/05/29/issue-sixteen-out-now/</link>
		<comments>http://gamemakertech.info/2009/05/29/issue-sixteen-out-now/#comments</comments>
		<pubDate>Fri, 29 May 2009 17:47:37 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=467</guid>
		<description><![CDATA[




It has taken us some time to get together all the content for this issue, however it is finally here for you read. We have continued with the same landscape layout that was positively received last issue, however we have made a few tweaks. Issue 16 once again features some fantastic content for you read, [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_494" class="wp-caption alignleft" style="width: 290px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-494" title="Issue Sixteen" src="http://gamemakertech.info/wp-content/uploads/2009/05/issue16blog1.png" alt="Issue Sixteen" width="280" height="198" /></dt>
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<p>It has taken us some time to get together all the content for this issue, however it is finally here for you read. We have continued with the same landscape layout that was positively received last issue, however we have made a few tweaks. Issue 16 once again features some fantastic content for you read, including a five page interview with ‘thatgamecompany’, an extended review on Another Day In The Life of Bob and a feature article of Moral Choices that developers offer gamers. Here is what you can find in Issue Sixteen…</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES</strong></span></span><br />
Community News / Team GMTech<br />
Moral Choices<br />
Enhancing Game Play Through Cut Scenes<br />
GM In Schools<br />
Identity And The Player / Avatar Relationship<br />
Surfaces Explained<br />
Using Data Structures (Part Two)</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Another Day In The Life Of Bob<br />
Duo Warfare<br />
Astatine<br />
GMTech Hidden Gems</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Interview With: thatgamecompany <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
GM Classics &#8211; Hover Tank 3D<br />
Worth A Look &#8211; GM Highscores<br />
Closing</p>
<h3>Issue Sixteen [June 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Sixteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/xggfzz9zrq" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.fileden.com/files/2009/5/12/2439608/GMTech/Issue_Sixteen.pdf" target="_blank">Mirror Two</a>] &#8211; Fileden.com<br />
[<a href="http://www.scribd.com/doc/15926995/GMTech-Magazine-Issue-Sixteen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
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		<item>
		<title>Alive and Kicking : Issue 16</title>
		<link>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/</link>
		<comments>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/#comments</comments>
		<pubDate>Mon, 11 May 2009 18:28:18 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[alive]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue 16]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[kicking]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=471</guid>
		<description><![CDATA[We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the issue 15 it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-479 alignright" title="Issue 16" src="http://gamemakertech.info/wp-content/uploads/2009/05/issue16post.png" alt="Issue 16" width="230" height="230" />We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the <a href="http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/" target="_blank">issue 15</a> it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs and some other reasons</p>
<p>However, somehow through all that mess we have managed to create another issue for you. It is currently sitting at 32 pages, however that may jump a couple of pages once we sort out the formatting on final pieces of articles. Below is a heads up on what to expect once the issue is released at the start of June, for those of you that want to get emailed as soon as the issue is out, then you can join our <a href="/mailing-list">mailing list</a>.</p>
<h4>ISSUE 16 FEATURES;</h4>
<p style="padding-left: 30px;"><a href="http://thatgamecompany.com/" target="_blank">Interview With: thatgamecompany</a> <strong><span style="color: #b7151b;">[EXCLUSIVE]<br />
</span></strong>GMTech Hidden Gems<br />
<a href="http://positech.co.uk/" target="_blank"></a>Enhancing Game Play Through Cut Scenes<br />
Identity And The Player / Avatar Relationship<br />
GM In Schools<br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=421993/" target="_blank">Review: Another Day In The Life Of Bob</a><br />
GM Classics -Hover Tank 3D<br />
<span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong>PLUS MUCH MORE</strong></span></strong></span></strong></span></strong></span></p>
<h1>Mailing List Form</h1>
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		<title>Issue Fifteen : Out Now</title>
		<link>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/</link>
		<comments>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 17:31:38 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue15]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=344</guid>
		<description><![CDATA[




After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_347" class="wp-caption alignleft" style="width: 290px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-347" title="Issue Fifteen" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15post.png" alt="Issue Fifteen" width="280" height="198" /></dt>
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<p>After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few months and made some major changes including changing the page orientation from portrait to landscape – which we hope will allow us to take full advantage of the online view and get some fantastic content on the pages, for a list of other changes then take a look at page 2. This issue also sees Tim take charge as Assistant Editor and work along with several new and old members of the team to get some great content for you to get into including a letter from Mark Overmars, an interview with Cliff Harris, feature on Making A Clever Control System, review of Spirits of Metropolis and plenty of other fantastic content written by a fantastic team. Here is what you can find in Issue Fifteen&#8230;</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES</strong></span></span><br />
Change Log<br />
Team GMTech<br />
Education Undercover<br />
Boss Battles<br />
Setting Realistic Goals<br />
Using Data Structures<br />
Making A Clever Control System<br />
How YoYo Games Can Help Forgotten Games<br />
A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong></p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Spirits of Metropolis <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Dungeon Chaos<br />
Adrenaline<br />
Assassin Blue<br />
Rencara<br />
Greentech<br />
Competition 04 Round Up</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Interview With: Cliff Harris <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
Feedback<br />
Worth A Look<br />
Closing</p>
<h3>Issue Fifteen [March 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fifteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/92xznnkjd5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/2039255" target="_blank">Mirror Two</a>] &#8211; Savefile.com<br />
[<a href="http://www.scribd.com/doc/13248998/GMTech-Magazine-Issue-Fifteen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
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		<item>
		<title>Coming Up In Issue 15</title>
		<link>http://gamemakertech.info/2009/02/22/coming-up-in-issue-15/</link>
		<comments>http://gamemakertech.info/2009/02/22/coming-up-in-issue-15/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 15:50:03 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[greentech]]></category>
		<category><![CDATA[issue 15]]></category>
		<category><![CDATA[mailing]]></category>
		<category><![CDATA[mark overmars]]></category>
		<category><![CDATA[yoyogames]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=355</guid>
		<description><![CDATA[First of all I would like to start with an apology, I planned to post last Sunday on the 15th Feb however I didn&#8217;t really know what to write &#8211; how great. Today I have opted to give you a little insight about what you will be seeing in Issue 15 that is well into [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/mailing-list"><img class="size-full wp-image-410 alignright" title="Mailing List" src="http://gamemakertech.info/wp-content/uploads/2009/02/mailinglist.gif" alt="Mailing List" width="150" height="150" /></a>First of all I would like to start with an apology, I planned to post last Sunday on the 15th Feb however I didn&#8217;t really know what to write &#8211; how great. Today I have opted to give you a little insight about what you will be seeing in Issue 15 that is well into production and is due out shortly. There is no confirmed public release date although we are ahead of schedule considering we only just picked up work again after an extended break.</p>
<h4>ISSUE 15 FEATURES;</h4>
<p style="padding-left: 30px;">A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]<br />
</span></strong>How YoYo Games Can Help Forgotten Games<br />
<a href="http://positech.co.uk/" target="_blank">Interview With: Cliff Harris </a><strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Boss Battles<br />
Using Data Structures<br />
<a href="http://www.spiritsofmetropolis.com/" target="_blank">Spirits of Metropolis</a> <strong><span style="color: #b7151b;">[EXCLUSIVE REVIEW]</span></strong><br />
<a href="http://www.yoyogames.com/games/show/65934" target="_blank">greenTech Review<br />
</a><a href="http://www.yoyogames.com/browse?sort=plays&amp;tag=competition04" target="_blank">Competition 04 Round Up<br />
</a>Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
<span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong>PLUS MUCH MORE</strong></span></strong></span></strong></span></strong></span></p>
<p><img class="size-full wp-image-408 alignright" title="Issue 15" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15update4.png" alt="Issue 15" width="198" height="99" />For those of you that want to get emailed as soon as the issue is out, then you can join our <a href="/mailing-list">mailing list</a>. It is quick, easy and you won&#8217;t miss this fantastic new issue that is due out soon.</p>
<p>More updates will be posted next week, maybe even a screenshot of the front cover or something similar. It is going to be a fantastic issue that you won&#8217;t want to miss.</p>
<h1>Mailing List Form</h1>
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		<title>Changes For The Better</title>
		<link>http://gamemakertech.info/2009/02/08/changes-for-the-better/</link>
		<comments>http://gamemakertech.info/2009/02/08/changes-for-the-better/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 14:59:31 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Forum]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[issue 15]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=326</guid>
		<description><![CDATA[
Work is going good, after a few months off relaxing, we are back together trying to put together another fantastic issue for you all to read. Last week we mentioned some of the changes that were made to the forum and now we are going to guide you through a couple of the changes that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/forum/index.php/board,7.0.html"><img class="alignright size-full wp-image-335" title="I Love My Work" src="http://gamemakertech.info/wp-content/uploads/2009/02/office4_256.png" alt="I Love My Work" width="179" height="179" /></a><br />
Work is going good, after a few months off relaxing, we are back together trying to put together another fantastic issue for you all to read. Last week we mentioned some of the changes that were made to the forum and now we are going to guide you through a couple of the changes that were made to the magazine. We have selected a few things that we feel that you think you would be interested in and we have opted to leave a few for next week or even the release.<br />
<span id="more-326"></span><br />
First off, we&#8217;ve changed the way we do reviews now. We used to guarantee a review if someone posted their game in the Review/Preview forum but this is no longer the case. The reasons for this is that a large back log was starting to appear due to issue delays and also because we wanted to give the reviewers more freedom. Reviewers can now review any game they want (though we will continue to aim to offer a wide range of games featured), from any website, by anyone. Hopefully this will increase the diversity and, as people generally prefer to review fun games, the possibly of higher quality games for you to play. You can still submit your game into the forum and there&#8217;s the possibility that a reviewer will want to review it, as has happened to Adrenaline.</p>
<p>Another thing, due to overwhelming public demand (ie. Phil Gamble said he liked the concept in a previous issue) we&#8217;ll be having another competition round up featuring short reviews of some games entered for YYG Comp 04.</p>
<p>We also have some nice exclusives lined up for you, such as a straight talking interview, a review of a game that recently went commercial and a letter from someone really close to Game Maker, but we&#8217;ll keep them a secret so as not to spoil the surprise.</p>
<p><img class="alignleft size-full wp-image-332" title="GMTech Magazine" src="http://gamemakertech.info/wp-content/uploads/2009/02/gmtechissue15ad3.png" alt="GMTech Magazine" width="234" height="197" />So, the big question – When will the issue be out? For now, I&#8217;ll just say in the next few weeks, bearing in mind that we have only picked up work again in the last couple of weeks. However, when we have all the articles we want for issue 15 and have begun to start polishing up for release we will update you right away.</p>
<p>We sadly say goodbye to one of our writers RedChu. With increasing schoolwork and decreasing free time he decided that he could no longer contribute regularly so has resign from being a writer. We wish him well in whatever he does in the future.</p>
<p>For anyone interested in joining as a Writer then that would be great as it is an area where we are currently lacking and it means that members of the team have to work extremely hard to get things in. The more team members we have in that area, the easier it will be for everyone. You can apply by visiting the forums, <a href="http://gamemakertech.info/forum/index.php/board,7.0.html">here</a>.</p>
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		<title>New Year, New Theme &#8211; New GMTech</title>
		<link>http://gamemakertech.info/2009/02/01/new-year-new-theme-new-gmtech/</link>
		<comments>http://gamemakertech.info/2009/02/01/new-year-new-theme-new-gmtech/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 22:03:07 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Forum]]></category>
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		<category><![CDATA[new]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=318</guid>
		<description><![CDATA[2009 has already began and the improvements on GMTech are following suit. A GM magazine releasing more than six issues, that was probably a shock to many people, however fourteen &#8211; that was something special. But we aren&#8217;t done yet, after over two years of making this magazine we have began to understand the wants [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-320" title="GMTech" src="http://gamemakertech.info/wp-content/uploads/2009/02/gmtech.png" alt="GMTech" width="187" height="133" />2009 has already began and the improvements on GMTech are following suit. A GM magazine releasing more than six issues, that was probably a shock to many people, however fourteen &#8211; that was something special. But we aren&#8217;t done yet, after over two years of making this magazine we have began to understand the wants and needs of you our readers and as always we launch this year with changes to the magazine in order to successful survive another year of this hard business.<br />
<span id="more-318"></span><br />
<div id="attachment_322" class="wp-caption alignleft" style="width: 194px"><a href="http://gamemakertech.info/forum"><img class="size-medium wp-image-322" title="GMTech Forum" src="http://gamemakertech.info/wp-content/uploads/2009/02/gmtechforum-184x300.png" alt="GMTech Forum" width="184" height="300" /></a><p class="wp-caption-text">GMTech Forum</p></div></p>
<p>The <a title="GMTech Forum" href="http://www.gamemakertech.info/forum">new forum</a> look is upon us, we regularly look around and try to update the look and feel of the forum by setting up new themes and by installing new modifications. Following on from the winter theme we had for the last month, we opted to go for a theme that looked a lot like Microsoft Office and after asking the opinions of many members it was 50/50 on those who loved it and those who hated it. Well we hope that after seeing and using it for a few days that you will begin to like it more and appreciate how well it goes with the GMTech website and look of the GMTech issues. If not, then I will happily look around for another theme that will work better and keep you coming back.</p>
<p>Along with the new look we have also installed several modifications to allow for an even better feel to the forum, many of which were trialled on the winter theme and a few of which have just be installed along with the new theme. In the post area you will see a drop down menu for the colour, font face and font size, this allows you to select from several options to increase the appearance of your messages. You can now also write in the &#8216;Reason for edit&#8217; box, if you are making an edit to your post and can change the &#8216;Message Icon&#8217; a lot easier thanks to the new way it is laid out. The Advanced Visual Verification system has been upgraded to one that works, the previous would have went unnoticed by many of you, however a few members of the team were having troubles actually making posts and sending Private Messages &#8211; now that isn&#8217;t good. URL Popup and Increase/Decrease Postbox Size were two modifications added to allow you to make links to other websites/blogs etc a lot easier and increase the size of the postbox saving you from having to scroll down. Finally the latest modification that has been added is titled &#8216;OnOffAvatar&#8217;, quite simply it puts a green box around the posters avatar if they are online, and if they are offline it will display a gray ring. This way you can clearly see who is online and who is offline, not really needed &#8211; but it does add some colour to an otherwise &#8216;blue&#8217; theme</p>
<p>Those are the changes to the forum and there are more to come over the next few months. We plan to change the website theme, however we are still struggling to find one that will top the current one.</p>
<p>This also marks the first of the GMTech&#8217;s weekly updates, so that is all until next week (or less if something really good happens).</p>
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		<title>Join the Team</title>
		<link>http://gamemakertech.info/2009/01/08/join-the-team/</link>
		<comments>http://gamemakertech.info/2009/01/08/join-the-team/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 18:30:12 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=306</guid>
		<description><![CDATA[As 2009 kicks off we are once again opening the doors to invite you to join the GMTech team. All the members that we currently have are fantastic, over the last few months they have been creating some fantastic content that you all got to enjoy. However, many of them will be extremely busy over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/forum/index.php/board,7.0.html"><img class="size-full wp-image-307 alignleft" title="Join the Team" src="http://gamemakertech.info/wp-content/uploads/2009/01/computernews.png" alt="Computer" width="246" height="236" /></a>As 2009 kicks off we are once again opening the doors to invite you to join the GMTech team. All the members that we currently have are fantastic, over the last few months they have been creating some fantastic content that you all got to enjoy. However, many of them will be extremely busy over the next two months due to exams or other personal things, we are in real need of new members to come in and support the magazine during there absence (and maybe even beyond). I have updated the &#8216;<a href="http://gamemakertech.info/forum/index.php/topic,9.0.html">Jobs Available</a>&#8216; topic with the list of jobs that are open and what you will be asked to do, please have a read through that and decide what will be the best for you, read the <a href="http://gamemakertech.info/forum/index.php/topic,13.0.html">Application Guidelines</a> topic and then follow the instructions there to apply.</p>
<p>If you have any questions then you can PM me, email me or post here and they will be answered swiftly by a member of the team. For those of you who want to know if you get paid &#8211; the answer is No. However don&#8217;t let that put you off joining this amazing experience, it certainly didn&#8217;t but the other guys off and many are still happy working on the magazine.</p>
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		<title>GM7 Pro Contest &#8211; Winners Revealed</title>
		<link>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/</link>
		<comments>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 12:24:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[gm7 pro]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=283</guid>
		<description><![CDATA[The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key.
They are now all enjoying GM7 Pro for [...]]]></description>
			<content:encoded><![CDATA[<p>The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key.</p>
<p>They are now all enjoying GM7 Pro for free, what a great way to end the year. There were a lot of great entries, however we could only pick ten and they are;</p>
<p style="padding-left: 30px;"><span style="color: #000080;"><span style="text-decoration: underline;"><strong>The Winners</strong></span></span></p>
<p style="padding-left: 60px;">T-Dub<br />
Peter Colborne-Veel<br />
Manuel<br />
Giorgio Sotiropoulos<br />
Rigoberto Juarez<br />
Mariano Ariel de la Torre<br />
Schalk<br />
Jatz<br />
Newbguy<br />
Matthew Kremer</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
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		<title>The Awards are Here</title>
		<link>http://gamemakertech.info/2008/12/20/the-awards-are-here/</link>
		<comments>http://gamemakertech.info/2008/12/20/the-awards-are-here/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 21:45:50 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=270</guid>
		<description><![CDATA[Ladies and Gentlemen, GMTech has been entered into the Game Maker Blog Community Awards. We have been entered into &#8216;Best Periodical Publication&#8216; section and we would like to get as many votes as possible not only for GMTech, but also to support Game Maker Blog. They are a great source for news and information, everything [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakerblog.com/2008/12/19/vote-in-our-community-awards/"><img class="alignright size-full wp-image-271" title="Vote" src="http://gamemakertech.info/wp-content/uploads/2008/12/vote03.jpg" alt="Vote" width="143" height="130" /></a>Ladies and Gentlemen, GMTech has been entered into the <a title="Vote in our Community Awards!" href="http://gamemakerblog.com/2008/12/19/vote-in-our-community-awards/">Ga</a><a title="Vote in our Community Awards!" href="http://gamemakerblog.com/2008/12/19/vote-in-our-community-awards/">me Maker Blog Community Awards</a>. We have been entered into &#8216;<strong>Best Periodical Publication</strong>&#8216; section and we would like to get as many votes as possible not only for GMTech, but also to support Game Maker Blog. They are a great source for news and information, everything and anything that you need to know regarding GM is posted there for you to have your say on.</p>
<p>So take some time to visit the <a title="Vote in our Community Awards!" href="http://gamemakerblog.com/2008/12/19/vote-in-our-community-awards/">Game Maker Blog Community Awards</a> and vote for the best periodical publication, along with all the other categories that are there.</p>
<p>Why not, just a little bit of fun to end the year. Don&#8217;t you think we have deserved your votes, after over two years of service to you and all Game Maker around the world.</p>
<p>Thanks</p>
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