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Donkey Kong 64 is a 3D platforming adventure game in which the player, as Donkey Kong and his friends, explores an island and collects items to progress through minigames and puzzles. The game follows a traditional storyline for the series: King K. Rool and his reptilian Kremlings invade the idyllic DK Isle and kidnap Donkey Kong's friends, planning to power up their Blast-O-Matic weapon and destroy the island. After a tutorial, the player embarks as Donkey Kong to rescue the others from their kidnappers and stop K. Rool's plan. While exploring the in-game world and completing puzzle minigames, the player collects two types of bananas: normal bananas, which are colored differently for each Kong character, award the player with banana medals and can be traded for access to each world's boss fight; and golden bananas, a certain number of which are required to unlock each new in-game world. Most of the game's puzzles are simple, and involve rearranging items, manipulating switches and tiles, or matching items as in the game Concentration. Minigames include races, minecart rides, and barrels that shoot the characters as projectiles. There are five such golden banana-rewarding objectives for each of five playable characters across seven themed worlds—200 goals in total, in addition to a connecting overworld. Unlike in prior Donkey Kong games, the objectives can be completed in any order. The player can fast travel between sections of the level with designated warp pads and can swap between characters in designated swap barrels. The player also collects banana coins, which can be spent to unlock new weapons and abilities, and other collectibles such as weapon ammunition and blueprint puzzle pieces. As in other games by the developer, the player often encounters an impossible situation (e. g. , an indestructible object or out-of-reach area) and must eventually backtrack to resolve the impasse after acquiring a new ability.