Quistis Trepe Cosplay

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Kitase desired to give the game a foreign atmosphere ("foreign" being in relation to Japan), ultimately deciding on a European setting. The first character Nomura designed specifically for Final Fantasy VIII was Squall, initially giving him longer hair and a more feminine appearance. However, Kitase was unsatisfied and asked Nomura to shorten his hair and make him appear more masculine, which led to the design seen in-game. When designing Cloud, Nomura gave him distinctly spiky, bright blonde hair to emphasize his role as that game's protagonist. With Squall, Nomura wanted to try a unique angle to establish his role, giving him the characteristic gunblade scar across the bridge of his nose. A complete history was not yet conceived, so Nomura left the explanation for Squall's scar to Nojima. Squall's design was flourished by a fur lining along the collar of his jacket, included for the purpose of challenging the game's full motion video designers, who were also developing the CGI film Final Fantasy: The Spirits Within at the time. This is but one example of the demands he has consistently extended to the programmers of the series as technology has advanced.