Sony Home Theater Wireless


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Home's open beta test began on December 11, 2008. In March 2009, an alternate reality game involving puzzle and intrigue called Xi proved popular after it was released by nDreams for Home. In June 2009, Peter Edwards, Director of Home for SCEE, reported that the number of users exceeded 7 million and that 80% of users were male, aged 18 to 35. At TGS 2009, Kaz Hirai announced that Home had been downloaded by 8 million users. Jack Buser, Director of Home for SCEA, stated that "beta" would not be removed from the name. In a Eurogamer interview with Peter Edwards on July 24, 2009, Edwards commented that the service would no longer be beta when it "[represented] a kind of final quality. " On October 14, 2009, Jack Buser commented that "the vision of Home [had] evolved. " He said that originally, they built Home as a "social network for gamers", but it developed into a "game platform, first and foremost. " On December 17, 2009, SCEA released its first massively multiplayer online game, produced specifically for Home, called Sodium, a planned four-part series of games, but only two parts were released by the time of Home's closure. The first part was Sodium One.