Alive and Kicking : Issue 16

Monday, May 11, 2009 18:28

Issue 16We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the issue 15 it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs and some other reasons

However, somehow through all that mess we have managed to create another issue for you. It is currently sitting at 32 pages, however that may jump a couple of pages once we sort out the formatting on final pieces of articles. Below is a heads up on what to expect once the issue is released at the start of June, for those of you that want to get emailed as soon as the issue is out, then you can join our mailing list.

ISSUE 16 FEATURES;

Interview With: thatgamecompany [EXCLUSIVE]
GMTech Hidden Gems
Enhancing Game Play Through Cut Scenes
Identity And The Player / Avatar Relationship
GM In Schools
Review: Another Day In The Life Of Bob
GM Classics -Hover Tank 3D
PLUS MUCH MORE

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Issue Fifteen : Out Now

Friday, March 13, 2009 17:31
Issue Fifteen

After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few months and made some major changes including changing the page orientation from portrait to landscape – which we hope will allow us to take full advantage of the online view and get some fantastic content on the pages, for a list of other changes then take a look at page 2. This issue also sees Tim take charge as Assistant Editor and work along with several new and old members of the team to get some great content for you to get into including a letter from Mark Overmars, an interview with Cliff Harris, feature on Making A Clever Control System, review of Spirits of Metropolis and plenty of other fantastic content written by a fantastic team. Here is what you can find in Issue Fifteen…

FEATURES
Change Log
Team GMTech
Education Undercover
Boss Battles
Setting Realistic Goals
Using Data Structures
Making A Clever Control System
How YoYo Games Can Help Forgotten Games
A Letter From Mark Overmars [EXCLUSIVE]

GAMES & REVIEWS
Spirits of Metropolis [EXCLUSIVE]
Dungeon Chaos
Adrenaline
Assassin Blue
Rencara
Greentech
Competition 04 Round Up

EXTRAS
Interview With: Cliff Harris [EXCLUSIVE]
Development Of: Elements Of Escape
GM Classics – Sandbox Of God
Feedback
Worth A Look
Closing

Issue Fifteen [March 2009]

[Direct Link] – GameMakerTech.info
[Mirror One] – Box.net
[Mirror Two] – Savefile.com
[Mirror Three] – Scribd.com