<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GMTech Magazine &#187; exclusive</title>
	<atom:link href="http://gamemakertech.info/tag/exclusive/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakertech.info</link>
	<description>Game Maker Technology Magazine</description>
	<lastBuildDate>Sun, 25 Oct 2009 22:17:41 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Issue Seventeen : Out Now</title>
		<link>http://gamemakertech.info/2009/09/01/issue-seventeen-out-now/</link>
		<comments>http://gamemakertech.info/2009/09/01/issue-seventeen-out-now/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 14:44:19 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[arcmagi]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gmtech]]></category>
		<category><![CDATA[innoquous 3]]></category>
		<category><![CDATA[issue 17]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=571</guid>
		<description><![CDATA[It is the moment of truth once again, following a fantastically well received issue 16 we are now pleased to present to you issue 17. This issue has taken a couple of weeks longer than originally planned, however we are glad that it has all been put together featuring some top content like an exclusive [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_577" class="wp-caption alignleft" style="width: 290px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-577" title="Issue Seventeen" src="http://gamemakertech.info/wp-content/uploads/2009/09/issue17blog.png" alt="Issue Seventeen" width="280" height="198" /></dt>
</dl>
</div>
<p>It is the moment of truth once again, following a fantastically well received issue 16 we are now pleased to present to you issue 17. This issue has taken a couple of weeks longer than originally planned, however we are glad that it has all been put together featuring some top content like an exclusive insight into ArcMagi, a feature on the Game Maker Community Game, our regular feature of GMTech Hidden Gems and information on the development of Innoquous 3. Here is what you can find in Issue Seventeen…</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES<br />
</strong></span></span>Community News / Team GMTech<br />
Less Scherzinger, More Scheherazade<br />
Sequels<br />
The Conscientious Objective<br />
A Quick Look At Game Writing</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Coilfighter<br />
VirusXvirus<br />
Xplode<br />
GMTech Hidden Gems</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Development Of: Innoquous 3<br />
Game Maker 8 Beta<br />
ArcMagi <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
A Sense Of Community<br />
Worth A Look &#8211; Lithium Particle Designer<br />
Closing</p>
<h3>Issue Seventeen [September 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Seventeen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/n82pqrsku5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.fileden.com/files/2009/5/12/2439608/Issue_Seventeen.pdf" target="_blank">Mirror Two</a>] &#8211; Fileden.com<br />
[<a href="http://www.scribd.com/doc/19309861/GMTech-Magazine-Issue-Seventeen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2009/09/01/issue-seventeen-out-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alive and Kicking : Issue 16</title>
		<link>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/</link>
		<comments>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/#comments</comments>
		<pubDate>Mon, 11 May 2009 18:28:18 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[alive]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue 16]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[kicking]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=471</guid>
		<description><![CDATA[We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the issue 15 it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-479 alignright" title="Issue 16" src="http://gamemakertech.info/wp-content/uploads/2009/05/issue16post.png" alt="Issue 16" width="230" height="230" />We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the <a href="http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/" target="_blank">issue 15</a> it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs and some other reasons</p>
<p>However, somehow through all that mess we have managed to create another issue for you. It is currently sitting at 32 pages, however that may jump a couple of pages once we sort out the formatting on final pieces of articles. Below is a heads up on what to expect once the issue is released at the start of June, for those of you that want to get emailed as soon as the issue is out, then you can join our <a href="/mailing-list">mailing list</a>.</p>
<h4>ISSUE 16 FEATURES;</h4>
<p style="padding-left: 30px;"><a href="http://thatgamecompany.com/" target="_blank">Interview With: thatgamecompany</a> <strong><span style="color: #b7151b;">[EXCLUSIVE]<br />
</span></strong>GMTech Hidden Gems<br />
<a href="http://positech.co.uk/" target="_blank"></a>Enhancing Game Play Through Cut Scenes<br />
Identity And The Player / Avatar Relationship<br />
GM In Schools<br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=421993/" target="_blank">Review: Another Day In The Life Of Bob</a><br />
GM Classics -Hover Tank 3D<br />
<span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong>PLUS MUCH MORE</strong></span></strong></span></strong></span></strong></span></p>
<h1>Mailing List Form</h1>
<h4 class="mailing">
<fieldset>
<form action="http://feedburner.google.com/fb/a/mailverify" method="post">
<input class="mailingarea" name="email" type="text" value="Enter Your Email Address" />
<input name="uri" type="hidden" value="GMTech" />
<input name="loc" type="hidden" value="en_US" />
<input class="mailingbutton" type="submit" value="Subscribe" /> </form>
</fieldset>
</h4>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Issue Fifteen : Out Now</title>
		<link>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/</link>
		<comments>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 17:31:38 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue15]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=344</guid>
		<description><![CDATA[After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl id="attachment_347" class="wp-caption alignleft" style="width: 290px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-347" title="Issue Fifteen" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15post.png" alt="Issue Fifteen" width="280" height="198" /></dt>
</dl>
</div>
<p>After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few months and made some major changes including changing the page orientation from portrait to landscape – which we hope will allow us to take full advantage of the online view and get some fantastic content on the pages, for a list of other changes then take a look at page 2. This issue also sees Tim take charge as Assistant Editor and work along with several new and old members of the team to get some great content for you to get into including a letter from Mark Overmars, an interview with Cliff Harris, feature on Making A Clever Control System, review of Spirits of Metropolis and plenty of other fantastic content written by a fantastic team. Here is what you can find in Issue Fifteen&#8230;</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES</strong></span></span><br />
Change Log<br />
Team GMTech<br />
Education Undercover<br />
Boss Battles<br />
Setting Realistic Goals<br />
Using Data Structures<br />
Making A Clever Control System<br />
How YoYo Games Can Help Forgotten Games<br />
A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong></p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Spirits of Metropolis <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Dungeon Chaos<br />
Adrenaline<br />
Assassin Blue<br />
Rencara<br />
Greentech<br />
Competition 04 Round Up</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Interview With: Cliff Harris <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
Feedback<br />
Worth A Look<br />
Closing</p>
<h3>Issue Fifteen [March 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fifteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/92xznnkjd5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/2039255" target="_blank">Mirror Two</a>] &#8211; Savefile.com<br />
[<a href="http://www.scribd.com/doc/13248998/GMTech-Magazine-Issue-Fifteen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Coming Up In Issue 15</title>
		<link>http://gamemakertech.info/2009/02/22/coming-up-in-issue-15/</link>
		<comments>http://gamemakertech.info/2009/02/22/coming-up-in-issue-15/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 15:50:03 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[greentech]]></category>
		<category><![CDATA[issue 15]]></category>
		<category><![CDATA[mailing]]></category>
		<category><![CDATA[mark overmars]]></category>
		<category><![CDATA[yoyogames]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=355</guid>
		<description><![CDATA[First of all I would like to start with an apology, I planned to post last Sunday on the 15th Feb however I didn&#8217;t really know what to write &#8211; how great. Today I have opted to give you a little insight about what you will be seeing in Issue 15 that is well into [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/mailing-list"><img class="size-full wp-image-410 alignright" title="Mailing List" src="http://gamemakertech.info/wp-content/uploads/2009/02/mailinglist.gif" alt="Mailing List" width="150" height="150" /></a>First of all I would like to start with an apology, I planned to post last Sunday on the 15th Feb however I didn&#8217;t really know what to write &#8211; how great. Today I have opted to give you a little insight about what you will be seeing in Issue 15 that is well into production and is due out shortly. There is no confirmed public release date although we are ahead of schedule considering we only just picked up work again after an extended break.</p>
<h4>ISSUE 15 FEATURES;</h4>
<p style="padding-left: 30px;">A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]<br />
</span></strong>How YoYo Games Can Help Forgotten Games<br />
<a href="http://positech.co.uk/" target="_blank">Interview With: Cliff Harris </a><strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Boss Battles<br />
Using Data Structures<br />
<a href="http://www.spiritsofmetropolis.com/" target="_blank">Spirits of Metropolis</a> <strong><span style="color: #b7151b;">[EXCLUSIVE REVIEW]</span></strong><br />
<a href="http://www.yoyogames.com/games/show/65934" target="_blank">greenTech Review<br />
</a><a href="http://www.yoyogames.com/browse?sort=plays&amp;tag=competition04" target="_blank">Competition 04 Round Up<br />
</a>Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
<span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong>PLUS MUCH MORE</strong></span></strong></span></strong></span></strong></span></p>
<p><img class="size-full wp-image-408 alignright" title="Issue 15" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15update4.png" alt="Issue 15" width="198" height="99" />For those of you that want to get emailed as soon as the issue is out, then you can join our <a href="/mailing-list">mailing list</a>. It is quick, easy and you won&#8217;t miss this fantastic new issue that is due out soon.</p>
<p>More updates will be posted next week, maybe even a screenshot of the front cover or something similar. It is going to be a fantastic issue that you won&#8217;t want to miss.</p>
<h1>Mailing List Form</h1>
<h4 class="mailing">
<fieldset>
<form action="http://feedburner.google.com/fb/a/mailverify" method="post" target="popupwindow" onsubmit="window.open('http://feedburner.google.com/fb/a/mailverify?uri=GMTech', 'popupwindow', 'scrollbars=yes,width=550,height=520');return true">
<input class="mailingarea" name="email" type="text" value="Enter Your Email Address" />
<input name="uri" type="hidden" value="GMTech" />
<input name="loc" type="hidden" value="en_US" />
<input class="mailingbutton" type="submit" value="Subscribe" /> </form>
</fieldset>
</h4>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2009/02/22/coming-up-in-issue-15/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GM7 Pro Contest &#8211; Winners Revealed</title>
		<link>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/</link>
		<comments>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 12:24:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[gm7 pro]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=283</guid>
		<description><![CDATA[The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key. They are now all enjoying GM7 Pro [...]]]></description>
			<content:encoded><![CDATA[<p>The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key.</p>
<p>They are now all enjoying GM7 Pro for free, what a great way to end the year. There were a lot of great entries, however we could only pick ten and they are;</p>
<p style="padding-left: 30px;"><span style="color: #000080;"><span style="text-decoration: underline;"><strong>The Winners</strong></span></span></p>
<p style="padding-left: 60px;">T-Dub<br />
Peter Colborne-Veel<br />
Manuel<br />
Giorgio Sotiropoulos<br />
Rigoberto Juarez<br />
Mariano Ariel de la Torre<br />
Schalk<br />
Jatz<br />
Newbguy<br />
Matthew Kremer</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GM7 Pro Contest &#8211; Closed</title>
		<link>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/</link>
		<comments>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 19:58:59 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=262</guid>
		<description><![CDATA[The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7. Although the form is still online, any entries that are received after this message has been posted will not be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yoyogames.com"><img class="alignleft" src="http://www.yoyogames.com/images/static/home/gm-logo.gif" alt="" width="190" height="174" /></a>The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7.</p>
<p>Although the form is still online, any entries that are received after this message has been posted will not be counted, therefore you won&#8217;t stand a chance in winning.</p>
<p>We received more entries that we originally thought were going to come through, so it will take us a little bit longer to sort out the final winners. However if you are a winner you will either receive an email on the 21st or 22nd at the latest. In that email we will ask you to confirm a few things regarding your entry, then we will send you the activation key. There will be a deadline for &#8216;accepting&#8217; the key, if you don&#8217;t reply to us within the given time you will forfeit your key and it will be handed to the next person on the waiting list.</p>
<p>That&#8217;s how it will all work, so keep checking your inbox over the next few days.</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Issue Fourteen : Out Now</title>
		<link>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/</link>
		<comments>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 20:34:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=250</guid>
		<description><![CDATA[Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/download/"><img class="size-medium wp-image-251 alignright" title="Issue Fourteen" src="http://gamemakertech.info/wp-content/uploads/2008/12/issue_fourteen.png" alt="" width="155" height="218" /></a>Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first issue have now left, however GMTech has continued to grow and become even better than it was from the first release. For that, I say thank you to everyone who has been involved with GMTech over the last few years. I would also like to say a big thank you to gmjab, who was the editor of GMTech for some time. Its been a struggle to get this issue out, however only slightly later than we wanted to release here it is. This issue has 35 pages of great content for you to get your teeth into. Here is what you can find in Issue Fourteen&#8230;</p>
<p><strong>NEWS</strong><br />
WHAT&#8217;S GOING ON<br />
STAFF SAY</p>
<p><strong>ARTICLES</strong><br />
GMTECH GIVEAWAY: GM7 PRO<br />
WHAT MAKES A GAME ADDICTING<br />
GAME DIFFICULTY<br />
GETTING YOUR GAME BE SEEN<br />
THE RIGHT HOST FOR YOU<br />
HOW TO PIE THE PLAYERS<br />
TWILIGHTPHANTASM &#8211; THE DARKER COMMUNITY<br />
THE JARVIS PRINCIPLE</p>
<p><strong>EXCLUSIVES</strong><br />
INTERVIEW WITH SANDY DUNCAN<br />
INTERVIEW WITH RUSSELL CARROLL</p>
<p><strong>GAMES &amp; REVIEWS</strong><br />
MOOMOO<br />
GRAPPLER</p>
<p><strong>EXTRAS</strong><br />
INSIGHT INTO: S*CORPS<br />
INSIGHT INTO: SENSELESS WAR<br />
10 ESSENTIAL FREE RESOURCES FOR WEB DESIGN<br />
G3D EFFECTS LIBRARY<br />
FREE APPLICATIONS</p>
<h3>Issue Fourteen [November 2008]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fourteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror Two</a>] &#8211; Savefile.com</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GMTech is Back</title>
		<link>http://gamemakertech.info/2008/09/13/gmtech-is-back/</link>
		<comments>http://gamemakertech.info/2008/09/13/gmtech-is-back/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 17:36:46 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Forum]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[host]]></category>
		<category><![CDATA[insight]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://gmtech.vlexo.net/?p=17</guid>
		<description><![CDATA[That is right, GMTech is back online &#8211; better than ever. Following some more server troubles with our host that we were with for around eight months, we have returned to Vlexo. New Website Since I was unable to recover some parts of the old GMTech website, I have decide that it would be best [...]]]></description>
			<content:encoded><![CDATA[<p>That is right, GMTech is back online &#8211; better than ever. Following some more server troubles with our host that we were with for around eight months, we have returned to Vlexo.</p>
<p><span style="text-decoration: underline;"><strong>New Website</strong></span><br />
Since I was unable to recover some parts of the old GMTech website, I have decide that it would be best to change things around. Not only have we returned to our old host, but we have also returned to WordPress (WP). Using WP will allow the website to be updated easier, and more often. You will also see several members of the GMTech team posting blogs here about games, you will get to see reviews, articles, and even some exclusives before there in the issue.</p>
<p>Members now have the option of posting any comments they have, something that was available on the old site &#8211; however wasn&#8217;t set up in the best way.</p>
<p><span id="more-17"></span></p>
<p><span style="text-decoration: underline;"><strong>New Forum</strong></span><br />
Due to the fact that I was unable to recover some parts of the forum. I was able to recover some topics that were on the forum for a long time, by searching through several backups, but not all. So I apologise if your account has been deleted however if you were one of the luck people, then you should still be able to get access into your account.</p>
<p>Following the rebuild of the forum you would be glad to know that you will able to receive several privileges by registering on the forum, such as;</p>
<blockquote><p>Chance to win several prizes in our prize draws<br />
Exclusive look at content, before anyone else<br />
Chance to submit your questions for exclusive interviews<br />
Chance to play exclusive games</p></blockquote>
<p>The forum is currently offline, until I fully sort everything out.</p>
<p><span style="text-decoration: underline;"><strong>Issue Fourteen</strong></span><br />
As you probably guess this will be slightly delayed, following the forum being down for a few days. It was a real shame as this was on full production, but as there was no access to the forum it meant several bits of content from the team and other people were unable to get through fast enough. When it does get released, here is a taster or what will be in Issue 14;</p>
<blockquote><p>Exclusive Insight Into: S*CORPS<br />
Development: G3D 3D Effects Library<br />
Development: Creating Humour in Games<br />
Article: Making your game be seen on YYG<br />
Article: The Development of Senseless War<br />
Preview: Showdown Academy<br />
Exclusive Interview: Sandy Duncan</p></blockquote>
<p>Thank you for your patience. If you have any queries about specific articles or certain bits of content, then feel free to post. It is only by receiving your feedback that we can further improve.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamemakertech.info/2008/09/13/gmtech-is-back/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
