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	<title>GMTech Magazine &#187; issue14</title>
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	<description>Game Maker Technology Magazine</description>
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		<title>GM7 Pro Contest &#8211; Closed</title>
		<link>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/</link>
		<comments>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 19:58:59 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
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		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[yoyogames]]></category>
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		<guid isPermaLink="false">http://gamemakertech.info/?p=262</guid>
		<description><![CDATA[The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7. Although the form is still online, any entries that are received after this message has been posted will not be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yoyogames.com"><img class="alignleft" src="http://www.yoyogames.com/images/static/home/gm-logo.gif" alt="" width="190" height="174" /></a>The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7.</p>
<p>Although the form is still online, any entries that are received after this message has been posted will not be counted, therefore you won&#8217;t stand a chance in winning.</p>
<p>We received more entries that we originally thought were going to come through, so it will take us a little bit longer to sort out the final winners. However if you are a winner you will either receive an email on the 21st or 22nd at the latest. In that email we will ask you to confirm a few things regarding your entry, then we will send you the activation key. There will be a deadline for &#8216;accepting&#8217; the key, if you don&#8217;t reply to us within the given time you will forfeit your key and it will be handed to the next person on the waiting list.</p>
<p>That&#8217;s how it will all work, so keep checking your inbox over the next few days.</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
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		<title>Issue Fourteen : Out Now</title>
		<link>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/</link>
		<comments>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 20:34:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[issue14]]></category>
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		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=250</guid>
		<description><![CDATA[Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/download/"><img class="size-medium wp-image-251 alignright" title="Issue Fourteen" src="http://gamemakertech.info/wp-content/uploads/2008/12/issue_fourteen.png" alt="" width="155" height="218" /></a>Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first issue have now left, however GMTech has continued to grow and become even better than it was from the first release. For that, I say thank you to everyone who has been involved with GMTech over the last few years. I would also like to say a big thank you to gmjab, who was the editor of GMTech for some time. Its been a struggle to get this issue out, however only slightly later than we wanted to release here it is. This issue has 35 pages of great content for you to get your teeth into. Here is what you can find in Issue Fourteen&#8230;</p>
<p><strong>NEWS</strong><br />
WHAT&#8217;S GOING ON<br />
STAFF SAY</p>
<p><strong>ARTICLES</strong><br />
GMTECH GIVEAWAY: GM7 PRO<br />
WHAT MAKES A GAME ADDICTING<br />
GAME DIFFICULTY<br />
GETTING YOUR GAME BE SEEN<br />
THE RIGHT HOST FOR YOU<br />
HOW TO PIE THE PLAYERS<br />
TWILIGHTPHANTASM &#8211; THE DARKER COMMUNITY<br />
THE JARVIS PRINCIPLE</p>
<p><strong>EXCLUSIVES</strong><br />
INTERVIEW WITH SANDY DUNCAN<br />
INTERVIEW WITH RUSSELL CARROLL</p>
<p><strong>GAMES &amp; REVIEWS</strong><br />
MOOMOO<br />
GRAPPLER</p>
<p><strong>EXTRAS</strong><br />
INSIGHT INTO: S*CORPS<br />
INSIGHT INTO: SENSELESS WAR<br />
10 ESSENTIAL FREE RESOURCES FOR WEB DESIGN<br />
G3D EFFECTS LIBRARY<br />
FREE APPLICATIONS</p>
<h3>Issue Fourteen [November 2008]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fourteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror Two</a>] &#8211; Savefile.com</p>
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		<title>GMTech is Back</title>
		<link>http://gamemakertech.info/2008/09/13/gmtech-is-back/</link>
		<comments>http://gamemakertech.info/2008/09/13/gmtech-is-back/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 17:36:46 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Forum]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[host]]></category>
		<category><![CDATA[insight]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://gmtech.vlexo.net/?p=17</guid>
		<description><![CDATA[That is right, GMTech is back online &#8211; better than ever. Following some more server troubles with our host that we were with for around eight months, we have returned to Vlexo. New Website Since I was unable to recover some parts of the old GMTech website, I have decide that it would be best [...]]]></description>
			<content:encoded><![CDATA[<p>That is right, GMTech is back online &#8211; better than ever. Following some more server troubles with our host that we were with for around eight months, we have returned to Vlexo.</p>
<p><span style="text-decoration: underline;"><strong>New Website</strong></span><br />
Since I was unable to recover some parts of the old GMTech website, I have decide that it would be best to change things around. Not only have we returned to our old host, but we have also returned to WordPress (WP). Using WP will allow the website to be updated easier, and more often. You will also see several members of the GMTech team posting blogs here about games, you will get to see reviews, articles, and even some exclusives before there in the issue.</p>
<p>Members now have the option of posting any comments they have, something that was available on the old site &#8211; however wasn&#8217;t set up in the best way.</p>
<p><span id="more-17"></span></p>
<p><span style="text-decoration: underline;"><strong>New Forum</strong></span><br />
Due to the fact that I was unable to recover some parts of the forum. I was able to recover some topics that were on the forum for a long time, by searching through several backups, but not all. So I apologise if your account has been deleted however if you were one of the luck people, then you should still be able to get access into your account.</p>
<p>Following the rebuild of the forum you would be glad to know that you will able to receive several privileges by registering on the forum, such as;</p>
<blockquote><p>Chance to win several prizes in our prize draws<br />
Exclusive look at content, before anyone else<br />
Chance to submit your questions for exclusive interviews<br />
Chance to play exclusive games</p></blockquote>
<p>The forum is currently offline, until I fully sort everything out.</p>
<p><span style="text-decoration: underline;"><strong>Issue Fourteen</strong></span><br />
As you probably guess this will be slightly delayed, following the forum being down for a few days. It was a real shame as this was on full production, but as there was no access to the forum it meant several bits of content from the team and other people were unable to get through fast enough. When it does get released, here is a taster or what will be in Issue 14;</p>
<blockquote><p>Exclusive Insight Into: S*CORPS<br />
Development: G3D 3D Effects Library<br />
Development: Creating Humour in Games<br />
Article: Making your game be seen on YYG<br />
Article: The Development of Senseless War<br />
Preview: Showdown Academy<br />
Exclusive Interview: Sandy Duncan</p></blockquote>
<p>Thank you for your patience. If you have any queries about specific articles or certain bits of content, then feel free to post. It is only by receiving your feedback that we can further improve.</p>
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