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	<title>GMTech Magazine &#187; issue15</title>
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	<description>Game Maker Technology Magazine</description>
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		<title>Issue Fifteen : Out Now</title>
		<link>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/</link>
		<comments>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 17:31:38 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
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		<category><![CDATA[issue15]]></category>
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		<description><![CDATA[After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few [...]]]></description>
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<dt class="wp-caption-dt"><img class="size-full wp-image-347" title="Issue Fifteen" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15post.png" alt="Issue Fifteen" width="280" height="198" /></dt>
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<p>After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few months and made some major changes including changing the page orientation from portrait to landscape – which we hope will allow us to take full advantage of the online view and get some fantastic content on the pages, for a list of other changes then take a look at page 2. This issue also sees Tim take charge as Assistant Editor and work along with several new and old members of the team to get some great content for you to get into including a letter from Mark Overmars, an interview with Cliff Harris, feature on Making A Clever Control System, review of Spirits of Metropolis and plenty of other fantastic content written by a fantastic team. Here is what you can find in Issue Fifteen&#8230;</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES</strong></span></span><br />
Change Log<br />
Team GMTech<br />
Education Undercover<br />
Boss Battles<br />
Setting Realistic Goals<br />
Using Data Structures<br />
Making A Clever Control System<br />
How YoYo Games Can Help Forgotten Games<br />
A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong></p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Spirits of Metropolis <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Dungeon Chaos<br />
Adrenaline<br />
Assassin Blue<br />
Rencara<br />
Greentech<br />
Competition 04 Round Up</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Interview With: Cliff Harris <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
Feedback<br />
Worth A Look<br />
Closing</p>
<h3>Issue Fifteen [March 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fifteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/92xznnkjd5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/2039255" target="_blank">Mirror Two</a>] &#8211; Savefile.com<br />
[<a href="http://www.scribd.com/doc/13248998/GMTech-Magazine-Issue-Fifteen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
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