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	<title>GMTech Magazine &#187; jobs</title>
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		<title>Alive and Kicking : Issue 16</title>
		<link>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/</link>
		<comments>http://gamemakertech.info/2009/05/11/alive-and-kicking-issue-16/#comments</comments>
		<pubDate>Mon, 11 May 2009 18:28:18 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
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		<category><![CDATA[alive]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue 16]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[kicking]]></category>

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		<description><![CDATA[We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the issue 15 it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-479 alignright" title="Issue 16" src="http://gamemakertech.info/wp-content/uploads/2009/05/issue16post.png" alt="Issue 16" width="230" height="230" />We are still alive and we are still kicking, albeit not that strong. Shortly after the release of the <a href="http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/" target="_blank">issue 15</a> it became clear to us that producing one issue each month is going to be a big strain this year (again) as many of the team are going through exams, struggling to find jobs and some other reasons</p>
<p>However, somehow through all that mess we have managed to create another issue for you. It is currently sitting at 32 pages, however that may jump a couple of pages once we sort out the formatting on final pieces of articles. Below is a heads up on what to expect once the issue is released at the start of June, for those of you that want to get emailed as soon as the issue is out, then you can join our <a href="/mailing-list">mailing list</a>.</p>
<h4>ISSUE 16 FEATURES;</h4>
<p style="padding-left: 30px;"><a href="http://thatgamecompany.com/" target="_blank">Interview With: thatgamecompany</a> <strong><span style="color: #b7151b;">[EXCLUSIVE]<br />
</span></strong>GMTech Hidden Gems<br />
<a href="http://positech.co.uk/" target="_blank"></a>Enhancing Game Play Through Cut Scenes<br />
Identity And The Player / Avatar Relationship<br />
GM In Schools<br />
<a href="http://gmc.yoyogames.com/index.php?showtopic=421993/" target="_blank">Review: Another Day In The Life Of Bob</a><br />
GM Classics -Hover Tank 3D<br />
<span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong><span style="text-decoration: underline;"><strong>PLUS MUCH MORE</strong></span></strong></span></strong></span></strong></span></p>
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