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	<title>GMTech Magazine &#187; yyg</title>
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		<title>Issue Fifteen : Out Now</title>
		<link>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/</link>
		<comments>http://gamemakertech.info/2009/03/13/issue-fifteen-out-now/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 17:31:38 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue15]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=344</guid>
		<description><![CDATA[After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few [...]]]></description>
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<dt class="wp-caption-dt"><img class="size-full wp-image-347" title="Issue Fifteen" src="http://gamemakertech.info/wp-content/uploads/2009/02/issue15post.png" alt="Issue Fifteen" width="280" height="198" /></dt>
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<p>After taking an extended break over Christmas and the first few weeks of 2009 it feels great to finally release our first issue in several months, hopefully the first of many this year. Just taking a look at the front cover will allow you to see that we have been busy over the last few months and made some major changes including changing the page orientation from portrait to landscape – which we hope will allow us to take full advantage of the online view and get some fantastic content on the pages, for a list of other changes then take a look at page 2. This issue also sees Tim take charge as Assistant Editor and work along with several new and old members of the team to get some great content for you to get into including a letter from Mark Overmars, an interview with Cliff Harris, feature on Making A Clever Control System, review of Spirits of Metropolis and plenty of other fantastic content written by a fantastic team. Here is what you can find in Issue Fifteen&#8230;</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>FEATURES</strong></span></span><br />
Change Log<br />
Team GMTech<br />
Education Undercover<br />
Boss Battles<br />
Setting Realistic Goals<br />
Using Data Structures<br />
Making A Clever Control System<br />
How YoYo Games Can Help Forgotten Games<br />
A Letter From Mark Overmars <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong></p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>GAMES &amp; REVIEWS</strong></span></span><br />
Spirits of Metropolis <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Dungeon Chaos<br />
Adrenaline<br />
Assassin Blue<br />
Rencara<br />
Greentech<br />
Competition 04 Round Up</p>
<p><span style="color: #000080;"><span style="text-decoration: underline;"><strong>EXTRAS</strong></span></span><br />
Interview With: Cliff Harris <strong><span style="color: #b7151b;">[EXCLUSIVE]</span></strong><br />
Development Of: Elements Of Escape<br />
GM Classics &#8211; Sandbox Of God<br />
Feedback<br />
Worth A Look<br />
Closing</p>
<h3>Issue Fifteen [March 2009]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fifteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.box.net/shared/92xznnkjd5" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/2039255" target="_blank">Mirror Two</a>] &#8211; Savefile.com<br />
[<a href="http://www.scribd.com/doc/13248998/GMTech-Magazine-Issue-Fifteen" target="_blank">Mirror Three</a>] &#8211; Scribd.com</p>
]]></content:encoded>
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		<item>
		<title>GM7 Pro Contest &#8211; Winners Revealed</title>
		<link>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/</link>
		<comments>http://gamemakertech.info/2008/12/23/gm7-pro-contest-winners-revealed/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 12:24:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[gm7 pro]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=283</guid>
		<description><![CDATA[The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key. They are now all enjoying GM7 Pro [...]]]></description>
			<content:encoded><![CDATA[<p>The GM7 Pro contest reached an end a few days ago and we have been going through and sorting out who gets the prizes. I can now tell you that we have decided on the final ten and they have all confirmed and have received an activation key.</p>
<p>They are now all enjoying GM7 Pro for free, what a great way to end the year. There were a lot of great entries, however we could only pick ten and they are;</p>
<p style="padding-left: 30px;"><span style="color: #000080;"><span style="text-decoration: underline;"><strong>The Winners</strong></span></span></p>
<p style="padding-left: 60px;">T-Dub<br />
Peter Colborne-Veel<br />
Manuel<br />
Giorgio Sotiropoulos<br />
Rigoberto Juarez<br />
Mariano Ariel de la Torre<br />
Schalk<br />
Jatz<br />
Newbguy<br />
Matthew Kremer</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
]]></content:encoded>
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		<title>GM7 Pro Contest &#8211; Closed</title>
		<link>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/</link>
		<comments>http://gamemakertech.info/2008/12/20/gm7-pro-contest-closed/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 19:58:59 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[gm7]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=262</guid>
		<description><![CDATA[The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7. Although the form is still online, any entries that are received after this message has been posted will not be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yoyogames.com"><img class="alignleft" src="http://www.yoyogames.com/images/static/home/gm-logo.gif" alt="" width="190" height="174" /></a>The GM7 Pro contest has reached an end.  We have received several entries and we are now going through each of them and deciding on which ten people will get an activation key to GM7.</p>
<p>Although the form is still online, any entries that are received after this message has been posted will not be counted, therefore you won&#8217;t stand a chance in winning.</p>
<p>We received more entries that we originally thought were going to come through, so it will take us a little bit longer to sort out the final winners. However if you are a winner you will either receive an email on the 21st or 22nd at the latest. In that email we will ask you to confirm a few things regarding your entry, then we will send you the activation key. There will be a deadline for &#8216;accepting&#8217; the key, if you don&#8217;t reply to us within the given time you will forfeit your key and it will be handed to the next person on the waiting list.</p>
<p>That&#8217;s how it will all work, so keep checking your inbox over the next few days.</p>
<p>Thanks for all your support to GMTech Magazine, look out for our next issue and further competitions that we will have going on.</p>
]]></content:encoded>
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		<title>Issue Fourteen : Out Now</title>
		<link>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/</link>
		<comments>http://gamemakertech.info/2008/12/05/issue-fourteen-out-now/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 20:34:25 +0000</pubDate>
		<dc:creator>GMTech</dc:creator>
				<category><![CDATA[Magazine]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[issue14]]></category>
		<category><![CDATA[yoyogames]]></category>
		<category><![CDATA[yyg]]></category>

		<guid isPermaLink="false">http://gamemakertech.info/?p=250</guid>
		<description><![CDATA[Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamemakertech.info/download/"><img class="size-medium wp-image-251 alignright" title="Issue Fourteen" src="http://gamemakertech.info/wp-content/uploads/2008/12/issue_fourteen.png" alt="" width="155" height="218" /></a>Its the issue that you have all been waiting for and now its finally here. Its been over two years since GMTech first entered the world of magazine making and we hope to be back again in a year time after releasing several more issues. Many of the people who were working on the first issue have now left, however GMTech has continued to grow and become even better than it was from the first release. For that, I say thank you to everyone who has been involved with GMTech over the last few years. I would also like to say a big thank you to gmjab, who was the editor of GMTech for some time. Its been a struggle to get this issue out, however only slightly later than we wanted to release here it is. This issue has 35 pages of great content for you to get your teeth into. Here is what you can find in Issue Fourteen&#8230;</p>
<p><strong>NEWS</strong><br />
WHAT&#8217;S GOING ON<br />
STAFF SAY</p>
<p><strong>ARTICLES</strong><br />
GMTECH GIVEAWAY: GM7 PRO<br />
WHAT MAKES A GAME ADDICTING<br />
GAME DIFFICULTY<br />
GETTING YOUR GAME BE SEEN<br />
THE RIGHT HOST FOR YOU<br />
HOW TO PIE THE PLAYERS<br />
TWILIGHTPHANTASM &#8211; THE DARKER COMMUNITY<br />
THE JARVIS PRINCIPLE</p>
<p><strong>EXCLUSIVES</strong><br />
INTERVIEW WITH SANDY DUNCAN<br />
INTERVIEW WITH RUSSELL CARROLL</p>
<p><strong>GAMES &amp; REVIEWS</strong><br />
MOOMOO<br />
GRAPPLER</p>
<p><strong>EXTRAS</strong><br />
INSIGHT INTO: S*CORPS<br />
INSIGHT INTO: SENSELESS WAR<br />
10 ESSENTIAL FREE RESOURCES FOR WEB DESIGN<br />
G3D EFFECTS LIBRARY<br />
FREE APPLICATIONS</p>
<h3>Issue Fourteen [November 2008]</h3>
<p style="padding-left: 30px;">[<a href="http://www.gamemakertech.info/archive/Issue_Fourteen.pdf" target="_blank">Direct Link</a>] &#8211; GameMakerTech.info<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror One</a>] &#8211; Box.net<br />
[<a href="http://www.savefile.com/files/1916720" target="_blank">Mirror Two</a>] &#8211; Savefile.com</p>
]]></content:encoded>
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